![]() ![]() ![]() And that time is the currency of modern gaming. There are a number of ways this manifests in hardcore games, from more challenging new modes you unlock when you finish a playthrough, to side quests and collectibles that ask you to explore more of the game world.īut the design intention is the same - getting the player to spend as much time as possible in the game. There are countless things to collect in Crossy Road, and grabbing them all is a challenge that will take an inordinate amount of time. You're not learning patterns to overcome tricky sections - you're relying on the skills you learn to get you through.Īnd casual games work this idea into their DNA. The modern twist on it all comes in the shape of randomisation. You get one go, to get as far as you can, and when you mess up you have to start back at the beginning. Games like Crossy Road and Shooty Skies hark back to a simpler time, when we spilled our coins into arcade machines rather than feeding them digitally into the App Store.Īnd one of the approaches they've adopted from that era is the single life. So let's look at some of the mechanics and ideas that have traditionally been considered hardcore, and show how they've been successfully implemented in games that some people turn their noses up at. Casual mechanics are just as quickly seeping into hardcore games. Look at Destiny, look at Metal Gear Solid V. We're seeing the trend work the other way as well. Casual games have been adopting and refining characteristics that were once the preserve of the hardcore end of the spectrum And it's making gaming better. Hardcore games are more in-depth, require hours of play to master, and are the preserve of some imagined upper-class of "gamers."īut this just isn't the case any more. They're lines drawn in the sand.Īnd I'd like to suggest that they're arbitrary, based on ideas that don't really hold sway any more.Ĭasual games are meant to be throwaway things: little slices of gaming fun that you have your way with and then toss aside. ![]()
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